SKU: 40664606068
plant based hot sauce

plant based hot sauce Diablo Vegan Hot

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Description

plant based hot sauce Diablo Vegan HotDiablo Vegan Hot is the ultimate dairy free, plant based creamy cilantro sauce, packed w tons of fresh cilantro & fresh squeezed lime juice. Made w fiery jalapeos & smooth coconut cream, this velvety sauce delivers bold, balanced flavors w just the right amount of heat. Whether used as a dip, dressing, marinade, or cooking sauce, Diablo Vegan Hot is a versatile addition to any kitchen. This sauce is crafted w all natural, clean ingredients & contains

 

Diablo Vegan Hot is the ultimate dairy-free, plant-based creamy cilantro sauce, packed w/ tons of fresh cilantro & fresh-squeezed lime juice. Made w/ fiery jalapeños & smooth coconut cream, this velvety sauce delivers bold, balanced flavors w/ just the right amount of heat. Whether used as a dip, dressing, marinade, or cooking sauce, Diablo Vegan Hot is a versatile addition to any kitchen.

This sauce is crafted w/ all-natural, clean ingredients & contains no preservatives. It is also keto-friendly, gluten-free, soy-free, egg-free, & nut-free, making it a perfect choice for those w/ dietary restrictions or anyone looking for a delicious, wholesome option. The combination of fresh cilantro, zesty lime juice, & rich coconut cream creates a smooth, indulgent texture that enhances any dish. The heat from the jalapeños builds slowly, adding a flavorful kick without overwhelming the palate.

Diablo Vegan Hot is more than just a condiment; it is a game-changer in the kitchen. Drizzle it over tacos, nachos, or grain bowls to add a fresh & creamy kick. Mix it into pasta, stir-fries, or vegan dips for a burst of flavor. Use it as a topping for grilled veggies, seafood, chicken, or tofu. Dip fries, cauliflower wings, or plant-based nuggets into it for an extra punch of spice. However you enjoy it, Diablo Vegan Hot transforms ordinary meals into something extraordinary.

Eat Diablo, Save the Wild! Diablo Vegan is a sauce w/ a cause. A portion of proceeds supports wolf conservation at the Saint Francis Wolf Sanctuary, helping to protect these incredible animals & their habitats.

Add Diablo Vegan to your cart today & take your meals to the next level—fresh, flavorful, & devilishly delicious!

Ingredients:

Filtered Water, Safflower Oil, Jalapeno Pepper, Cilantro, Coconut Cream (Coconut Cream, Water), Lime Juice, Tapioca Starch, Salt, Garlic, Sugar, Spices, White Wine Vinegar, Lime Juice Concentrate, Gum Blend (Acacia [Gum Arabic], Xanthan Gum, Carrageenan), and Dried Onion.

Instructions:

Take a scoop and layer it on top of or within one of your favorite dishes! Diablo works great as a topping for baked fish, grilled meat, tofu, or as a tasty vegan nacho sauce. Visit the recipes section of our website to discover new ways to eat Diablo Vegan!

GENERAL INFORMATION: 

Allergens: Manufactured in a facility that also processes wheat, dairy, fish, soy, tree nuts, and shellfish.

Safe Handling Instructions: Store in Pantry and once opened, shake well. Refrigerate after opening

Cuisine: American, Tex-Mex, Mexican, Middle Eastern, Asian and Latin

Key Features:

Diablo Vegan is the condiment of the future. Vegan, All- Natural, Keto-Friendly, Gluten-free, Preservative-free, Egg-free, Nut-free, Soy-free, and 100% full of flavor, making it a great addition to healthy cooking! This salsa is your go-to for everything from dips, to salads to an extremely versatile cooking sauce!

Orders received before noon on a weekday will ship out same day. All orders after noon on a weekday will ship out next day. Weekend orders will be processed on Monday.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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SKU: 40664606068

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4.5 ★★★★★
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Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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