SKU: 47377049362
waxy elephant ear plant

waxy elephant ear plant California Alocasia Shrub I Elephant Ears – Plant It Tampa Bay

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Description

waxy elephant ear plant California Alocasia Shrub I Elephant Ears – Plant It Tampa BayCalifornia Alocasia Shrub I Elephant Ears Giant Elephant Ear Alocasia is a spectacular tropical landscape plant with giant leaves the look like elephant ears. It is the fastest and largest growing alocasia on the market which makes it the perfect plant for any landscape. It can be grown indoors in a decorative container or outdoors as a background plant, pond border, statement plant, or in an outdoor container. Part Sun, 6 plus hours indirect sun

California Alocasia Shrub I Elephant Ears

Giant Elephant Ear Alocasia is a spectacular tropical landscape plant with giant leaves the look like elephant ears. It is the fastest and largest growing alocasia on the market which makes it the perfect plant for any landscape. It can be grown indoors in a decorative container or outdoors as a background plant, pond border, statement plant, or in an outdoor container.

  • Part Sun, 6 plus hours indirect sun daily
  • Hardiness zone: hardy in zones 7-9 annual for zones 6 and below
  • Bloom time: late spring
  • Soil type: does well in acidic, neutral and alkaline well-drained soils, mulch recommended
  • Mature size: 5 ft. T x 6 ft. W
  • Enhance Your Garden with Vines and Shrubs.

 

      Grow Best: 

        Landscaping

        House Plant

       Container

       

      Ideal position:

      Performs best in Sun Light

      Any light is fine.

      The more sun you give these plants, however, the more water they'll require.

      
      

      Water:

      Once a week, or when top inch of soil is dry, they are not as thirsty as many other common houseplants, but will drop leaves if they stay too wet or too dry for extended periods


      Healthy Temperatures:

      Warm, tropical vibes of 65-90°F

      Grown indoors as a houseplant but can be grown outdoors in USDA Hardiness Zones 2-12

      Growth Outlook:

      Mature size is 5' Tall and 4' Wide

       Growth Rate: Fast

      Pet Friendly - NO

      NO.  Toxicity. Hosta Patriotplant is poisonous to dogs and cats when ingested. It contains toxins called saponins, which can result in symptoms such as vomiting, lack of appetite, and low mood.


      Qualifies For Free Delivery

      Landscape uses 

      • Single yard specimen
      • Large accent for the corner of the house, deck or patio
      • Background for smaller plants
      • Filling the center of a circular drive
      • Add height and interest along a blank wall
      • Around the trunk of a tree or palm

      Plant spacing

      Plant tubers about 4 to 6 feet apart. Come out from the house at least 3 feet and in from walks and drives 4 feet or more.
      Place these plants at least 4 feet - more if possible - from nearby small to medium sized plants. For planting near things that are or will be larger than this plant, allow about 3 or 4 feet.
      Elephant ears will grow in a container for a while but does much better in the ground.
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          SKU: 47377049362

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          ThereseHazzard
          Waukegan, US
          ★★★★★ 5
          All around helpful---worth the money!
          Format: Paperback
          This guide has been most helpful for all the folks I help prepare for the iTEP test! It gives insight into what each section of the test is looking for along with examples and great tips about actually TAKING the test. In the Writing and Speaking sections, it also gives sample scores and comments from the Master Grader which is very helpful too.
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          Reviewed in the United States on August 9, 2019
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          Thomas J. Shandorf
          Massapequa, US
          ★★★★★ 5
          Comprehensive, clear and coherent!
          Format: Paperback
          The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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          Reviewed in the United States on July 23, 2019
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          Sarah Sofía Ortiz Campos
          Louisville, US
          ★★★★★ 1
          No recomiendo
          Format: Paperback
          Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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          Reviewed in the United States on December 30, 2025
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          Znapp
          New York, US
          ★★★★★ 5
          An absolute must for everyone dabbling with Unity 6 Game Development
          Format: Paperback
          Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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          Reviewed in the United States on January 3, 2026
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          Christopher West
          Draper, US
          ★★★★★ 5
          A Seasoned Developer's Fresh Perspective on Game Development
          Format: Paperback
          Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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          Reviewed in the United States on October 21, 2025

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