SKU: 55124133854
dnd monsters 5e

dnd monsters 5e Monster Classes Collection: I, II, & III

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Description

dnd monsters 5e Monster Classes Collection: I, II, & IIIWith MrRhexxs Monster Classes, you can play classic Dungeons & Dragons monsters as full fledged 5e classes. Each functions as both a race and class, offering balanced, lore accurate features from level 1 through 20. Every Monster Class also includes rollable tables to help craft your characters monstrous origin, along with detailed lore drawn from the darkest corners of D&Ds history to help you roleplay these creatures authentically. Included Here:

With MrRhexx’s Monster Classes, you can play classic Dungeons & Dragons monsters as full-fledged 5e classes. Each functions as both a race and class, offering balanced, lore-accurate features from level 1 through 20. Every Monster Class also includes rollable tables to help craft your character’s monstrous origin, along with detailed lore drawn from the darkest corners of D&D’s history to help you roleplay these creatures authentically.

Included Here:

-Deva. With your holy sword in one hand, and divine healing spells on the other, you will finally get to play as an angelic messenger of the gods. Featuring an alternative casting system which relies on good deeds and charity in order to fuel your spells.

-Dragon. Finally live out your dreams and play one of the most recognizable creatures in all of fantasy. Featuring over 5 different draconic colors for you to choose from, each with their own abilities and lore. Delve deep into the mindset of these ancient reptilian creatures and learn how to project your inner dragon.

-Familiar. Featuring the pseudodragon, the pixie, and the animal familiar; play as a tiny creature whose role is to support the rest of the party. Your abilities allow you to bond onto any creature in order to improve their survivability and damage. Fight together or perish alone, the familiar is fantastic for players who wish to coordinate with other players.

-Ghost. Give your character a second chance at life as a spectral undead. Seek to complete your unfinished business by utilizing curses and tactical attacks, featuring a toolkit specializing in support and sudden horrifying strikes. 

-Lycanthrope. Unleash your beast within and transform into a Werewolf, a Werebear, or a Wererat. Featuring an in-depth system for the bestial transformations you will rely on.

-Ogre. No need to think about how amazing it would feel to play an enormous brute who cleaves and smashes everything on its way. You can now fully experience it for yourself. Featuring one of the coolest designs that I have worked on for any of these monster classes, the ability to turn anything around you into an improvised weapon.

-Succubus. A seductive fiend from the lower planes, you will corrupt and control your enemies with your potent sorcerous spells. Featuring 4 subclasses dependent on the sin which swayed your wicked soul: Pride, Lust, Vanity, or Wrath.

-Treant. With full spellcasting and a fairly defensive kit, your role will be to enter the frontlines and protect your teammates with powerful magic. Featuring 13 new treant-exclusive spells, including a powerful new way to animate trees, the treant is perfect for players who want to combine brawn and magic.

-Vampire. An extremely versatile class with a ton of roleplay potential and robust customizability. As a vampire you will have to maneuver around your undead restrictions and need for blood, but in return you will be rewarded with powerful features and game-changing abilities.

Extra Content

This special collection features exclusive content not included in the individual releases. Alongside updated balance adjustments and a cleaner, more polished layout, it introduces five entirely new subclasses: the Fang Dragon, Imp Familiar, Werespider Lycanthrope, Ogre Mage, and the Fungal Treant.

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SKU: 55124133854

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C. Morelock
Lexington, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Natrona Heights, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Alexandria, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
West Palm Beach, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Bozeman, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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