SKU: 62344389737
cybex besafe

cybex besafe BeSafe Beyond 2 360 Car Seat & Base in Meadow Green Soft Breeze

Sale price$24.09 Regular price$26.77
Save 10%

Pay in installments of $6.69 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 1 - Aug 6

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

cybex besafe BeSafe Beyond 2 360 Car Seat & Base in Meadow Green Soft BreezeThe Smart, Rotating Car Seat Safety and Comfort That Grows with Your Child The BeSafe Beyond 360 in Meadow Green Soft Breeze brings together cutting edge safety technology, flexible comfort, and Scandinavian simplicity to create a car seat thats ready for years of family adventures. Approved for use from 6 months to approximately 6 years (61 125 cm 22 kg), this clever rotation seat and base system offers unmatched adaptability. Long Lasting Comfort,

The Smart, Rotating Car Seat

Safety and Comfort That Grows with Your Child

The BeSafe Beyond 360 in Meadow Green Soft Breeze brings together cutting-edge safety technology, flexible comfort, and Scandinavian simplicity to create a car seat that’s ready for years of family adventures. Approved for use from 6 months to approximately 6 years (61-125 cm/22 kg), this clever rotation seat and base system offers unmatched adaptability.

Long-Lasting Comfort, from Day One to Age Six

With its flexible design and lightweight structure, the BeSafe Beyond adapts as your child grows. The seat’s spacious interior gives your little traveller freedom to move, while the 11 adjustable headrest positions mean you can find the perfect fit every time. Suitable for both rear-facing and forward-facing travel, this car seat supports the safest possible journeys all the way up to 125 cm.

And thanks to Universal Level Technology™, you never have to worry about awkward reclining angles. The innovative base construction keeps the seat perfectly level in any car, ensuring optimum comfort and safety — every single trip.

Tailored Ergonomic Support with the Ergo Cushion™

The newly developed Ergo Cushion™ takes comfort and spinal support to a whole new level. Designed with growing children in mind, it provides gentle, tailored support for the lumbar curve by inserting soft cushions into backrest pockets. This helps maintain a healthy posture through the crucial developmental years — especially from around 3 to 7 years, when children’s spines naturally form a more pronounced hollow (lumbar lordosis).

Endorsed by AGR (Campaign for Healthier Backs), this seat is officially recognised as “back-friendly”, giving you extra reassurance that BeSafe has gone the extra mile for your child’s wellbeing.

Smooth One-Hand Operation

Parenting often means you’re short on hands, and BeSafe gets that. That’s why the Beyond allows you to rotate and recline the seat using just one hand. Simply turn the seat towards the car door for easy access when placing your child inside, then rotate it back to travel position with a single motion. Reclining is just as effortless — helping your little one settle in for a comfortable snooze on the move.

Adjustable Legroom for Extra Space

As your child grows taller, the extendable legroom feature ensures lasting comfort. With a simple click, you can expand the leg space by up to 16 cm, so longer legs have room to stretch during every journey. Just tilt the front brace on the base, and you’re ready to roll — literally.

Quick, Secure Installation with ISOFIX

The BeSafe Beyond keeps installation simple. Using ISOFIX connectors, the base attaches directly to your car’s anchor points for a fast, firm fit. Push the seat base towards the car seat backrest, adjust the support leg until the indicator shows green, and you’re good to go. No guesswork — just a quick, secure setup that keeps your child safe from the first trip onward.

Designed for Style and Strength

This latest edition of the BeSafe Beyond arrives in the calming new SoftBreeze colours — Meadow Green and Dark Sand. These timeless shades pair beautifully with any car interior while bringing a fresh, modern feel to your journeys. The result is a car seat that not only performs flawlessly but looks beautiful doing it.

Every detail has been carefully refined — from the sturdy matte frame to the soft, breathable fabrics that keep your child comfortable all year round.

Safety That Goes the Extra Mile

When it comes to protection, BeSafe doesn’t compromise. The seat’s extra side-impact “bumper” provides up to 20% more protection during side collisions, while the innovative energy-absorbing headrest minimises impact forces in a crash. Together, they create a robust shield around your child, offering reassurance on every journey.

Key Features

  • Approved from 6 Months – 6 years (61-125 cm / 22 kg) – one seat for the whole early childhood stage.

  • Rear- and forward-facing use – flexibility for growing children and family preferences.

  • Ergo Cushion™ – supports healthy spine development for growing children.

  • Certified back-friendly by AGR – officially recognised for ergonomic design.

  • Universal Level Technology™ – ensures the correct seat angle in any car.

  • One-hand rotation and recline – easy to use while holding your child.

  • Extendable legroom – up to 16 cm more space for long-legged comfort.

  • ISOFIX installation – quick, secure, and simple to set up.

  • Extra side-impact protection – reduces forces by up to 20% in collisions.

  • 11-position headrest – grows with your child up to 125 cm.

  • New SoftBreeze colours – Meadow Green and Dark Sand for a stylish finish.

Technical information:

  • Height: 61-125 cm
  • Max. weight: 22 kg
  • Age: Approx. 6 months - 6 years
  • Installation: ISOfix with base
  • Direction: Rear facing and forward facing
  • Approved: UN R129 (61-105 cm i-Size, 105-125 cm specific vehicle
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 62344389737

Discover Niche Categories That Outsell cybex besafe

Top-Converting Item to Boost Your Average Order

4.2 ★★★★★
Based on 13 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
Z
Verified Purchase
Znapp
West Palm Beach, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
San Leandro, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
New York, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
New York, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
Charlottesville, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products