SKU: 70059919520
planting wild sweet pea seeds

planting wild sweet pea seeds Perennial Sweet Pea

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Description

planting wild sweet pea seeds Perennial Sweet PeaSweet Pea perennial. This aggressive climbing plant is very long lived. Grows 5 6' and spreads considerably. A mix of pink, lavender, and white sweet pea blooms appear in summer and keeps blooming past frost. Sweet peas are not edible; all parts are poisonous. 20 seeds PLANTING Lathyrus latifolius Perennial, zones 3 9 Germination: 7 14 days Germination Temperature: Optimum soil temperatures 55 65F, soaking seeds overnight aids the germination Seed

Sweet Pea-perennial. This aggressive climbing plant is very long-lived. Grows 5-6' and spreads considerably. A mix of pink, lavender, and white sweet pea blooms appear in summer and keeps blooming past frost. Sweet peas are not edible; all parts are poisonous.

20 seeds

 

PLANTING

Lathyrus latifolius

Perennial, zones 3-9

Germination: 7-14 days

Germination Temperature: Optimum soil temperatures 55-65ºF, soaking seeds overnight aids the germination

Seed Planting Depth: Sow ½” deep

Starting Indoors: Start indoors 6-8 weeks before transplanting outdoors in early to mid-spring. Provide 65-75ºF soil temperatures until germination. Transplant 4-6” apart. 

Sowing Outdoors: Direct sow outdoors in early spring 

Growth Habit: Vining, climbing

Height and Width: 24-30"

Spacing: 4-6” apart

Light Needs: Full sun

Soil Needs: Fertile, moist but well-drained

Approximate days to flower from seed: Blooms in 75-85 days

Uses: Cut flowers, containers, grow on fences, walls, trellises, and arbors, attracts bees, butterflies, and  hummingbirds

Care:  Grows best in cool mild climates, mulching helps keep roots cool and moist. Pinch to encourage branching, harvest often to encourage more flowers. Amend the soil with compost before transplanting. Apply a liquid fertilizer every 3-4 weeks 


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SKU: 70059919520

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Oilyraincloud
Battle Creek, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Charlottesville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Whiting, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Fort Morgan, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
San Leandro, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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