SKU: 8067455482
philodendron atabapoense propagation

philodendron atabapoense propagation Philodendron atabapoense – Foliage Factory

Sale price$22.99 Regular price$25.54
Save 10%

Pay in installments of $6.38 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 2 - Aug 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

philodendron atabapoense propagation Philodendron atabapoense – Foliage FactoryPhilodendron atabapoense Philodendron atabapoense is a Venezuelan climbing species with long, tapering leaves, dark green upper surfaces and wine toned detail on the petioles, cataphylls and parts of the venation. The mature blade is broadest near the lower part of the leaf, then narrows toward an elongated tip. Mature foliage can become large, thin textured and slightly undulate at the margin. The combination of long blade shape, dark green upper

Philodendron atabapoense

Philodendron atabapoense is a Venezuelan climbing species with long, tapering leaves, dark green upper surfaces and wine-toned detail on the petioles, cataphylls and parts of the venation. The mature blade is broadest near the lower part of the leaf, then narrows toward an elongated tip.

Mature foliage can become large, thin-textured and slightly undulate at the margin. The combination of long blade shape, dark green upper surfaces and reddish wine detail gives supported growth a lean, strongly vertical appearance.

Philodendron atabapoense foliage details

  • Leaf shape: Long, triangular-ovate blades that broaden near the base and taper toward the tip.
  • Colour detail: Dark green upper surfaces with wine-coloured spotting or tones on petioles, cataphylls and parts of the venation.
  • Native range: Native to Venezuela’s Amazonas region.
  • Growth habit: Climbing wet-forest species that can be trained on a pole or plank indoors.

Philodendron atabapoense origin and mature leaf form

Philodendron atabapoense was published by G.S. Bunting in 1975 and grows as a climber in wet tropical forest.

Mature blades can be firm but thin, broad near the lower blade, concave along parts of the margin and marked by several strong veins from the base. Give the leaves enough vertical space so they can hang without folding or pressing against surrounding objects.

Philodendron atabapoense care for long tapering leaves

  • Support: Train the stem upward before it stretches sideways. Attached aerial roots help the plant carry longer leaves.
  • Humidity: Aim for moderate to high humidity during active growth so new leaves expand without sticking or creasing.
  • Light: Bright, indirect light suits the thin, tapering leaves. Harsh midday sun can scorch exposed surfaces, especially on fresh growth.
  • Watering: Let the top 20–30% of the pot dry, then water thoroughly. Avoid keeping the lower pot wet for days.
  • Substrate: Use an airy aroid mix with bark and mineral drainage. Fine, compact soil increases the risk of yellowing and root stress.
  • Feeding: Feed lightly during the growing season. Large-leaved climbers respond better to steady nutrition than heavy, irregular doses.

Philodendron atabapoense leaf and root issues

  • Soft yellow leaves: Check whether the mix is staying wet too long. Improve drainage and let the pot dry further before watering again.
  • Shorter new leaves: Usually caused by weak light, no climbing surface, or interrupted root growth. Adjust support and light first.
  • Brown patches: Look for direct sun exposure, dry root episodes, or leaves touching hot glass or a grow light.
  • Stuck leaf tips: Increase humidity around active new growth and avoid moving the plant while a leaf is unfurling.

Philodendron atabapoense is toxic if ingested and can irritate the mouth and digestive tract. Keep it away from pets and wash your hands after pruning or taking cuttings.

Philodendron atabapoense etymology and description history

The genus name Philodendron comes from Greek roots meaning “tree-loving”. Philodendron atabapoense was described by G.S. Bunting in Acta Botanica Venezuelica in 1975 and is native to Venezuela’s Amazonas region.

Add Philodendron atabapoense to your order if you want a climbing Philodendron with long, dark green leaves and wine-toned petiole and vein detail.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 8067455482

Discover Niche Categories That Outsell philodendron atabapoense propagation

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 30 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
D
David
Battle Creek, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Lake Worth, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Port Orchard, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Birmingham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025

recommand products