SKU: 98811991033
peg perego italia

peg perego italia Peg Perego Italian YPSI Stroller Single to Double *NEW – Baby Grand

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Description

peg perego italia Peg Perego Italian YPSI Stroller Single to Double *NEW – Baby GrandThe Ypsi Italian Stroller is the lightest most compact single to double Full Featured stroller on the market. This new launch has many upgraded premium features. Compatible with any Primo Viaggio 4 35 infant car seats or with a Ypsi bassinet (sold separately) can be attached directly on the frame.. Car seat Adpaters for Nuna, Cybex, Clek, Maxi Cosi are sold separately. Made in Italy. Innovative design allows for quick and easy folding and closes

The Ypsi Italian Stroller is the lightest most compact single to double Full Featured stroller on the market. This new launch has many upgraded premium features. Compatible with any  Primo Viaggio 4-35 infant car seats or with a Ypsi bassinet (sold separately) can be attached directly on the frame.. Car seat Adpaters for Nuna, Cybex, Clek, Maxi Cosi are sold separately. 

  • Made in Italy. Innovative design allows for quick and easy folding and closes inward, always keeping upholstery clean.

 Product Features

  • With the purchase of the Double Adapters, the Ypsi stroller can turn into a double.
  • The Ypsi stroller and any of the Primo Viaggio 4-35 infant car seats combine to create an attractive and highly functional travel system.
  • The Ypsi measures just 20 inches wide. The streamlined design of the chassis makes maneuvering through crowds easier and more convenient. 
  • The comfortable reversible seat is approved up to 50 lbs. Thanks to the Tilt in space system you can use it in 3 modes: Sitting - Relax - Rest. The seat closes on stroller in a compact way.
  • The large extendable hood protects your baby's naps from the sun and wind. The hood is also adjustable in height and follows the growth of the child.
  • The stroller closes with one hand with the seat attached and stands upright by itself.
  • Wheels with ball bearings and suspension for 360 degree agility and less effort in pushing. 
  • The telescoping one-piece handle accommodates users of different heights and the hand-sewn eco-leather bar adds a touch of elegance.
  • The Bassinet (sold separately) attaches directly to the chassis and is approved for overnight sleeping.
  • New Features include Magnetic Buckle, Adjustable Footrest, 4 seasons seat, soft ride enhanced wheels for all terrain, larger basket. 

Product Dimensions:

  • Stroller (Open) - 20" x 44 1/4" x 39.25"
  • Stroller (Closed) - 20" x 33.25" x 15.25"
  • Stroller Weight - 22.5 lbs.
  • Usable up to 50 lbs.
Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 98811991033

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Vincent Marias
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I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
New York, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Waukegan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Fort Morgan, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
Draper, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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