SKU: 50685666363
exped solo tarp

exped solo tarp Six Moon Designs Deschutes Plus Tarp

Sale price$24.64 Regular price$27.38
Save 10%

Pay in installments of $6.84 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 2 - Aug 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

exped solo tarp Six Moon Designs Deschutes Plus Tarp13 OZ 370 G SOLO TARP USES ONE 49 POLE The Deschutes is a no frills tarp shelter, everything you need and nothing you dont, providing the ultimate freedom. No floor. No pockets. Nothing but the essentials, the Deschutes gets the job done at an affordable price. At a mere 13 ounces, this pyramid style design is incredibly stable providing 360 protection is some of the most extreme conditions. The Deschutes gives any hiker the freedom to move fast and

13 OZ – 370 G SOLO TARP – USES ONE 49” POLE

The Deschutes is a no-frills tarp shelter, everything you need and nothing you don’t, providing the ultimate freedom.

No floor. No pockets. Nothing but the essentials, the Deschutes gets the job done at an affordable price. At a mere 13 ounces, this pyramid-style design is incredibly stable providing 360° protection is some of the most extreme conditions. The Deschutes gives any hiker the freedom to move fast and light without sacrifice.

The Deschutes can be paired with the Serenity NetTent to form a fully enclosed, one-person, double-walled shelter with a bathtub floor. The Deschutes Bundle can be found here.

*To completely repel water, shelters need to have sealer applied to the seams before use.
*Shelters including a seam sealing service may not ship immediately.

Construction

The Deschutes shelter provides 44 sq. ft. of protection and is easily set up with one trekking pole to a maximum height of 49 inches. This allows plenty of room to sit up without feeling tight.**

The tiny footprint allows you to pitch this tarp in even the most precarious spots. That means you can tuck yourself away in locations others would scoff at.

    • Constructed from tough but light Silicone Nylon.
    • Pyramid design is extremely effective at shedding wind from all directions
    • When paired with the Serenity NetTent, it creates a double-walled, ultralight, solo tent that weighs a mere 24 ounces.
    • One trekking pole setup allows you to vary the height depending on weather conditions.
    • Side entry for convenience.
    • 44 sq. ft. of living space with a peak height of 49 inches – a surprising amount of space-to-weight ratio.
    • Easy to pitch with just one adjustable trekking pole and six stakes*.

Features

  • Long Zippered Entry for easier entry and exit.
  • Top Ventto reduce condensation.
  • Single Pole Setupwith hexagonal shape provides maximum protection at minimum weight.
  • Easy Tension Adjustment so you can keep the tent taut from the comfort of your sleeping bag.
  • 360° Weather Protection
  • Pairs Easily with the Serenity NetTent to keep the bugs at bay.
  • Extremely Easy Setup

FAQ

  1. I'm over 6'. Will I fit? The answer is: it depends. There are many factors that determine if you'll be comfortable using the Deschutes. It depends upon the height of the setup, the depth of your sleeping pad and your sleeping style. Take a look at the picture of the Deschutes Tarp with the Serenity NetTent, the Serenity is 84" or 7' long and has vertical end walls of 9". Without the Serenity, the height is 13" between ground and canopy at the point where the Serenity would end.

    These days many people like using thick 2" to 4" deep sleeping mats. While they are comfortable, they will significantly compromise internal space and reduce headroom. Setting up the Deschutes low to the ground will do the same. However, when properly set up, most people will find the Deschutes has both plenty of room and weather protection.
  2. What is the recommended Pole Height? The Deschutes Tarp can be set up at different heights. At 40" the Deschutes hugs the ground providing maximum protection. The Deschutes can accommodate a variable height of between 45" to 49" depending upon conditions and your personal preferences. For maximum interior space or when using the Serenity NetTent, set your pole to 49". In most cases, you'll want to angle your pole, so the bottom of it is inside the vestibule area. This helps to maximize the sleeping area.

Specifications

GENERAL

Seasons
Sleeps
Ships With
Pack Size
Weight1
Stakes
Colors
3
1
Tarp, Stuff Sacks, Guy lines
12" X 4.5"
13 oz - 368 g
(sold separately)
Gray

DESIGN

Type
Frame
Entry
Coverage
Tarp
Single 49" Pole (sold separately)
Side Entry
44 ft2 - 4 m2

MATERIALS

Canopy

Zipper
20D Silicone Coated Nylon
3,000mm Rating
#3 YKK

Video

Deschutes Tarp Overview

By: Six Moon Designs
Published: 8/11/2021

NOTES:
1. Weight does not include stakes or pole. 

*Support poles and stakes sold separately.

**Individuals over 6’ may have limited headroom depending on sleeping pad height and other factors. Review dimensions to determine whether this shelter meets your height needs.

Lost your set-up instructions? Additional instructions can be downloaded here.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 50685666363

Discover Niche Categories That Outsell exped solo tarp

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 7 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
D
David
Charlottesville, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 6, 2022
M
mohammed
Waukegan, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Port Orchard, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Birmingham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Port Orchard, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025

recommand products