SKU: 12831009169
pokemon 102 card set

pokemon 102 card set 102 1st Edition Card Bundle: Complete Master Set 1999 Pokemon TCG Base – OP Proxies TCG

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Description

pokemon 102 card set 102 1st Edition Card Bundle: Complete Master Set 1999 Pokemon TCG Base – OP Proxies TCGCustom Made Complete Pokemon TCG base set (102 102). Includes all 102 English Base Set cards from WOTC 1999 1st Edition Base Set Complete Master Set (102 102) 1999 Card Proxy List: 1 102 Alakazam (Holo) 2 102 Blastoise (Holo) 3 102 Chansey (Holo) 4 102 Charizard (Holo) 5 102 Clefairy (Holo) 6 102 Gyarados (Holo) 7 102 Hitmonchan (Holo) 8 102 Machamp (Holo) 9 102 Magneton (Holo) 10 102 Mewtwo (Holo) 11 102 Nidoking (Holo) 12 102 Ninetales (Holo) 13 102

Custom Made Complete Pokemon TCG base set (102/102). Includes all 102 English Base Set cards from WOTC 1999 1st Edition

Base Set Complete Master Set (102/102) 1999 Card Proxy List:

1/102 Alakazam (Holo)
2/102 Blastoise (Holo)
3/102 Chansey (Holo)
4/102 Charizard (Holo)
5/102 Clefairy (Holo)
6/102 Gyarados (Holo)
7/102 Hitmonchan (Holo)
8/102 Machamp (Holo)
9/102 Magneton (Holo)
10/102 Mewtwo (Holo)
11/102 Nidoking (Holo)
12/102 Ninetales (Holo)
13/102 Poliwrath (Holo)
14/102 Raichu (Holo)
15/102 Venusaur (Holo)
16/102 Zapdos (Holo)
17/102 Beedrill
18/102 Dragonair
19/102 Dugtrio
20/102 Electabuzz
21/102 Electrode
22/102 Pidgeotto
23/102 Arcanine
24/102 Charmeleon
25/102 Dewgong
26/102 Dratini
27/102 Farfetch'd
28/102 Growlithe
29/102 Haunter
30/102 Ivysaur
31/102 Jynx
32/102 Kadabra
33/102 Kakuna
34/102 Machoke
35/102 Magikarp
36/102 Magmar
37/102 Nidorino
38/102 Poliwhirl
39/102 Porygon
40/102 Raticate
41/102 Seel
42/102 Wartortle
43/102 Abra
44/102 Bulbasaur
45/102 Caterpie
46/102 Charmander
47/102 Diglett
48/102 Doduo
49/102 Drowzee
50/102 Gastly
51/102 Koffing
52/102 Machop
53/102 Magnemite
54/102 Metapod
55/102 Nidoran
56/102 Onix
57/102 Pidgey
58/102 Pikachu
59/102 Poliwag
60/102 Ponyta
61/102 Rattata
62/102 Sandshrew
63/102 Squirtle
64/102 Starmie
65/102 Staryu
66/102 Tangela
67/102 Voltorb
68/102 Vulpix
69/102 Weedle
70/102 Clefairy Doll
71/102 Computer Search
72/102 Devolution Spray
73/102 Imposter Professor Oak
74/102 Item Finder
75/102 Lass
76/102 Pokemon Breeder
77/102 Pokemon Trader
78/102 Scoop Up
79/102 Super Energy Removal
80/102 Defender
81/102 Energy Retrieval
82/102 Full Healh
83/102 Maintenance
84/102 PlusPower
85/102 Pokemon Center
86/102 Pokemon Flute
87/102 Pokedex
88/102 Professor Oak
89/102 Revive
90/102 Super Potion
91/102 Bill
92/102 Energy Removal
93/102 Gust of Wind
94/102 Potion
95/102 Switch
96/102 Double Colorless Energy
97/102 Fighting Energy
98/102 Fire Energy
99/102 Grass Energy
100/102 Lightning Energy
101/102 Psychic Energy
102/102 Water Energy

Each card is a unique piece of artwork, with minor colour flaws at the back of the card with every print.

No need to break the bank for accuracy – get the best without the crazy price tag.

Shipped with care in a hard protective case, bubble wrap and card board. Your collection deserves the best. Perfect for personal use and collectors alike, these custom cards are a must-have.

Intended solely for personal proxy use and collection purposes. I cannot be held responsible for any unauthorized or illegal use (non-authentic manufactured cards, bearing resemblance to authentic cards) of the custom cards purchased through this platform.

No exchanges, changes of mind, or returns will be accepted due to the bespoke nature of the product. Rest assured, all items undergo thorough Quality Checks before shipment. I am not liable for any customs fees your country may charge you for getting your order.

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SKU: 12831009169

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4.3 ★★★★★
Based on 27 reviews
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Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Alexandria, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Los Angeles, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
New York, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Lexington, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Cuba, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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