SKU: 23854678341
gunne sax dresses

gunne sax dresses Vintage 1970's Gunne Sax by Jessica McClintock Brown Velvet & Cotton Muslin Long Sleeve Maxi Dress

Sale price$26.36 Regular price$29.29
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Size: 4

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Description

gunne sax dresses Vintage 1970's Gunne Sax by Jessica McClintock Brown Velvet & Cotton Muslin Long Sleeve Maxi DressVintage 1970's "Gunne Sax by Jessica McClintock" Brown Velvet & Cotton Muslin Corset Front Long Sleeve Maxi Dress Vintage size 9 (Comparable to modern womens size 4) Bust: 17" Waist: 13. 5" Pit to waist: 6" Pit to hem: 47" Shoulder to shoulder: 13" Sleeve Length: 23" Measurements above are taken of the garment lying flat. For the bust and waist measurement, please double to compare to your own body's measurements. Remember to allow some ease for fit.

Vintage 1970's "Gunne Sax by Jessica McClintock" Brown Velvet & Cotton Muslin Corset-Front Long Sleeve Maxi Dress

Vintage size 9

(Comparable to modern women’s size 4)


Bust: 17"

Waist: 13.5"

Pit to waist: 6"

Pit to hem: 47"

Shoulder to shoulder: 13"

Sleeve Length: 23"


Measurements above are taken of the garment lying flat. For the bust and waist measurement, please double to compare to your own body's measurements. Remember to allow some ease for fit.


Good condition. The velvet appears to have softened and lost a small amount of its vibrancy, however, the pile is in excellent condition and free of marks.


Vintage is rarely perfect and some small flaws may go unnoticed, however we promise to include every detail of a garment as accurately as possible. We strive to be open and honest about the condition of our items.  Colors may vary on different computer screens. All items are vintage and have been worn and loved. The buyer is responsible for checking measurements, reading the entire description and examining photos before purchasing. By purchasing from our shop you agree to these terms. 

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SKU: 23854678341

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Xiaomeng Han
Draper, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Draper, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
San Leandro, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Los Angeles, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Grantham, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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