SKU: 96934433442
green dress maxi

green dress maxi Maxi Dress Button Front | Green | Long Sleeve | Sustainable Clothing

Sale price$23.18 Regular price$25.75
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Description

green dress maxi Maxi Dress Button Front | Green | Long Sleeve | Sustainable ClothingOne of the most striking and flexible pieces in the collection is Intentions emerald green long sleeve chiffon maxi dress. This show stopping choice, Made in the USA from 100% recycled polyester chiffon from PET bottles, is a gorgeous option for your eco friendly wardrobe. It has been carefully designed to allow you endless styling options. Whether you are headed to the beach and want the perfect bathing suit cover or you are headed to dinner and want

 

One of the most striking and flexible pieces in the collection is Intention’s emerald green long sleeve chiffon maxi dress. This show-stopping choice, Made in the USA from 100% recycled polyester chiffon from PET bottles, is a gorgeous option for your eco-friendly wardrobe. It has been carefully designed to allow you endless styling options. Whether you are headed to the beach and want the perfect bathing suit cover or you are headed to dinner and want to crank the vavoom factor up as the night goes on, this dress can be as sexy or serene as you want. The fabric is dip-dyed, features OEKO-TEX 100 certification, and is GRS certified.


Our button-up maxi can be unbuttoned as high as you like to showcase your legs or worn more conservatively such as Kurti-style or duster style over our stretch ankle pants and top. When you commit to a more earth-friendly wardrobe, layering and styling are everything, that’s why this emerald green mess chiffon weave maxi dress will be a favorite in your eco-closet. If you prefer full coverage as opposed to any sheerness, then this is the Maxi Dress for you. 


From the floating bishop sleeves, with their intricate tailor-made stretch cuffs, to the dramatic, lightly gathered dress tiers that look picture perfect in the breeze, this is one of the most complemented pieces in the collection. This button-up emerald green maxi dress is free from harmful chemicals and dipped dyed for an earth-friendly addition to your fashion essential’s wardrobe. 


DETAILS: 

  • Not see-through
  • Long sleeve maxi dress 
  • Optional 72 inch emerald green chiffon self-belt  
  • No distracting belt loops allow for freedom of styling 
  • Button-up  
  • Collarless 
  • Lightly gathered skirt tiers allow for tailoring length
  • Natural shell buttons 
  • OEKO-TEX® 100 certification
  • GRS Certified 
  • Intention takes MCS - Multiple Chemical Sensitivity* seriously and is proud to offer a solution to the many suffering from this medically and environmentally damaging dye processes still in use today.  

  • FABRIC & CARE:

      • Machine wash cold, gentle cycle or hand wash. Like colors only. Turn inside out. Only non-chlorine bleach when needed. Do not iron. Lay flat to dry.
      • 100% recycled polyester chiffon from PET bottles (Imported)

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        SKU: 96934433442

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        4.7 ★★★★★
        Based on 28 reviews
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        S
        Verified Purchase
        Sarah Sofía Ortiz Campos
        Lowell, US
        ★★★★★ 1
        No recomiendo
        Format: Paperback
        Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on December 30, 2025
        Z
        Verified Purchase
        Znapp
        Whiting, US
        ★★★★★ 5
        An absolute must for everyone dabbling with Unity 6 Game Development
        Format: Paperback
        Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on January 3, 2026
        C
        Christopher West
        Chelsea, US
        ★★★★★ 5
        A Seasoned Developer's Fresh Perspective on Game Development
        Format: Paperback
        Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on October 21, 2025
        B
        Blake Lynch
        Alexandria, US
        ★★★★★ 5
        A Worthy Touchstone for Anyone Who Wants to Master Unity
        Format: Paperback
        Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on December 16, 2025
        M
        Mel
        Chelsea, US
        ★★★★★ 4
        Pretty good beginner book, very user friendly covers Development and Design
        Format: Paperback, Format: Paperback
        I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on December 1, 2025

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